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Why is Square Enix giving Live A Live more respect than Final Fantasy VI?

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A remake of Live A Live, coming out for the Switch on July 22, was the biggest surprise in today’s Nintendo Direct. It also makes me angry.

Don’t get me wrong, I think it looks gorgeous. And I’m glad to see a little remake love of the more obscure 16-bit JRPG. It’s taking the same HD 2D route as games like Octopath Traveler and upcoming triangle strategy and Dragon Quest III remakes.

I’m crazy because it feels a lot better than Square Enix’s effort with the pixel remaster of the first six Final Fantasy games. In particular, Final Fantasy VI, one of the best RPGs of all time, is being re-mastered and will be released on February 23 for PC and mobile.

The Final Fantasy VI Pixel Remaster looks exactly-to-be-disappointing. I hate its font and soulless UI. Detailed, flat backgrounds appear out of step with smooth, dark-outlined character sprouts.

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Look at the demand

Final Fantasy VI Pixel Remaster.
Final Fantasy VI Pixel Remaster 2 looks fantastic.

And then Live A Live, a JRPG I imagine most people have never even heard of, is getting a remake that sounds amazing.

On top of that, Square Enix is ​​apparently offering HD 2D treatment to the remaster of Final Fantasy VI … for a few sequences. Namely, the beginning and the opera scene. It’s the best way to tease. If any 16-bit JRPG deserves a full HD 2D conversion, its Final Fantasy VI.

It’s just frustrating. I love Final Fantasy VI, and I’m looking forward to a specific version of the game – with better translation, bug fixes and extra content from the Game Boy Advanced version but with better sound and visuals. And it looks like I still have a long way to go.

I think in the meantime I will play live a live.

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