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UN: Game studios are getting serious about climate change

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The United Nations’ Playing for the Planet annual report shows that games studios are becoming more serious about supporting the causes of climate change.

More than 32 game studios have now joined Playing Facilities for the UN Environment Program (UNEP) – Planet Alliance.

That studio has enabled more than 1 million trees to be planted and has connected 130 million gamers to environmental themes, according to the Alliance’s recently released annual impact report.

The report highlights the industry’s progress on decarbonization and green activation in games and where it can go. According to the report, in 2021, The Green Game Jam – which brings together the biggest names in video games across PCs, mobiles and consoles – has tripled in size, with 30 studios joining, to educate and empower millions of players to work for nature.

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It has planted 266,000 trees, raised $ 800,000, and involved nearly 130 million players on sea and forest issues in support of UNREDD and UN Decade on Ecosystem Restoration, 80% of which responded positively to these topics.

In addition, 60% of Playing for the Planet members are committed to becoming net-zero / carbon-negative by 2030, with more work on targets set for 2022.

You can find many animals at Alba: A Wildlife Adventure.
You can find many animals at Alba: A Wildlife Adventure.

In 2021, seven new game studios joined, with a combined gamer base of more than 32 billion members, and a new Young Green Game Jam launched with the support of TiMistudios, backed by students from over 300 universities.

“The video gaming industry is a new ally in the race for a net-zero and nature-positive planet,” Sam Barrett, head of youth, education and advocacy at UNEP, said in a statement. “The work undertaken by Playing for the Planet Alliance in 2021 is impressive and shows what is possible when the tools of collaboration change the mindset of competition. While much remains to be done, the initiative has come a long way in just two years.

In addition to the progress made within the alliance, the work has inspired major labels in the music industry to launch their own music climate pack in December 2021 and has also seen new baseline data on the amount of energy consumed by mobile devices in gameplay. , Updating numbers from 10 years ago so that studios can calculate their carbon footprint more accurately.

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The report also outlines the direction of the merger plan in 2022, which will see a new white paper for industry guiding them on how to reduce their emissions. The theme of Green Game Jam in 2022 will be on Forests, Food and the Future; The aim of the jam is to surpass the number of previous participants and increase the reach and impact of the initiative – already, more than 36 studios have signed up, with more to come in the coming weeks. A new secretariat will also be set up to organize the initiative.

The Annual Impact Report is designed primarily as a mechanism for accountability on transparency and progress; Members who do not fulfill their commitments are disqualified.

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